patch the game with the 4gb patch (see above) - should not be required, because gwx comes with the 4gb patch included. hit play on the steam client once (exit if game starts) - steam should/may download some files. Of course, if you have 50 million EXE patches which was like done for TTD (Transport Tycoon Deluxe) before OTTD, this approach will be too cumbersome. install silent hunter 3 using steam and enable steamplay for all titles. Thus, when doing coastal patrols on continental shelf, I loaded up a different EXE, and the standard for blue water patrols in the North Atlantic. How to install mods Silent Hunter 4: Wolves of the Pacific. I had an EXE mod which changed submarine detection behavior in 200M of water or less. Then make the EXEs and turn them into file mods too. Let's say you only have 2 or 3 EXE patch options you play with. I stated JSGME will not handle EXE patches. Here is the link for downloading (you paste in the workshop item URL and get a zip). * You got the mod forever (it's now your code). * You can mod STEAM mods to conform to your tastes. This bug is also cleared by the same procedure listed above. This bug has a converse which is actually a unintended benefit - namely that CO2 fails to build up no matter how long one runs submerged. The conversion from WorkShop to JSGME ready is really trivial. The CO2 problem should clear after a minute or so while surfaced. PS: As far as I know, it it Windows based only.Īlthough not related to SC4, you can use this link to download any Steam workshop item as a zip. It will not save you research STEX and LEX, but it will make organizing simpler and moving things in and out a snap. I will attach a PDF user guide so you can see what it is all about. Goto C:UbisoftSilent Hunter 5SupportGameUpdaterGU.exe to force an update if the auto update did not work. Google "JSGME (Jones Soft Generic Mod Enabler)". The game version number is shown at the top right side of your screen when you are in the main menu. So, I downloaded the mods directly, and went the pre-2000 way gamers used to do mods, by direct file changes. I recently just used it for Crusader Kings II as the Paradox Launcher broke the STEAM WorkShop link. That's right it will uninstall correctly unraveling mods, and warn you when there are potential mod conflicts. Further, it understands sequencing and conflicts. Supports many mods, and allows sets of mods. It has an easy to use and elegant interface. It works for all games that involve file substitutions and additions (not patching of EXEs). One player developed a general player mod manager tool. There was no such thing as a moddir folder you changed the game files directly. īesides something like CS being more modern, the Steam Work Shop vastly simplifies all this.Īround 2005, Silent Hunter 3 was very popular, and had a prolific modding community. I realized that one of the greatest challenges of SC4 is "mods" or assets, bats, lots, plug-ins, etc.
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